A Glass Darkly
You are trapped in a hotel floor with a terrifying monster lurking around. Don’t let it see you, but most importantly don’t look at it in the eye! You explore your surroundings with the help of a mirror, as you try to escape the hotel floor.
Made using Unreal for the Occulusrift, my role was to Rig and Animate the Monster that stalks the corridors of the abandoned Hotel.
First person runner with a focus on building your own path to navigate preset obstacles on eache level. The game was made in Unity over 7 weeks at Futuregames.
I made the Rig and Animations for the main Character Rhea as she runs, wall jumps and leaps across the arena of the Apex Trials.