About Me

Hello my name is Björn Bleckert, I study animation at Futuregames, Stockholm.

I mostly animate in Maya but I have experience using MotionBuilder.

Why animation?
Well I love bringing things to life, everything from the loneliest of spheres to an advanced character.
Big and strong or small and insignificant, bringing out the character in an inanimate object or character is what I do.


While I focus on Animation in Maya and MotionBuilder, I am adept at using a wide array of programs such as:

Substance Painter, Substance Designer, Photoshop, Quixel,  xNormal, Zbrush

As far as Game engines go I have worked towards both Unreal Engine and Unity.

Also I have some experience with SVN and Preforce.

You can download my Resume below!